Wild Aces - Art Assets Wild Aces is a side-scrolling action game set in a steampunk universe that I worked on with a group of friends. On the project I served many different roles over the 2 semesters, the first semester as character artist, and the second semester as level designer, environment artist, and world builder. The art-style called for low poly models with exaggerated colors and features, as we were using the web-based Unity3D engine and because we wanted characters and objects that could stand out from far away. These are all the models that I did for the project.
December 2010
In addition to making many of the art assets, I was also responsible for all of the level design on the train level, including:
- Creating an asset list for the artists to work off of
- Creating particle effects for the powerups and environment objects
- Creating a project hierarchy for better organization in the scene and project folders
- Designing the level layout and level flow
- Designing 3 new enemies introduced in the level
- Designing 2 new trap mechanics specific to this level
- Designing the midboss encounter, a reflex-intensive tunnel sequence
- Placing all art assets into the level and building the scene